God Of War Tyrs Vault Trap Puzzle
God of War - A Path to Jotunheim, Tyr's Secret Chamber and the Hall of Tyr
How to consummate A Path to Jotunheim.
A Path to Jotunheim, Tyr's Hole-and-corner Chamber and the Hall of Tyr come towards the end of God of War PS4's main story.
Hither on this folio, we'll have you through everything you need to know about this department of your quest, including how to solve any puzzles, take downwards any bosses and discover any useful loot along the style. For guides to specific collectibles we too have pages on Valkyrie locations and how to open up Hidden Chambers, Lost and Found locations and Faces of Magic locations, likewise.
This page follows on from Escape from Helheim, Helheim Landing, Helheim Transport and Skies of Helheim.
Otherwise, y'all can ever bicycle back to our main God of State of war walkthrough and guide hub, likewise.
A Path to Jotunheim, Tyr's Undercover Chamber
In the Realm Travel Room, select Midheim and exit to Brok's Shop, showing him all that stuff yous learned almost Tyr's key plans.
Afterwards a touching moment with his brother Sindri, they make it - Tyr's Fundamental to a mysterious door...
Locate Tur's mysterious door
Head exterior, following your waypoint down the side of Tyr's temple, and y'all'll soon approac a locked door in the side of the temple with a triangular handle on the front.
Insert the central and enter Tyr's subconscious sleeping room.
Explore Tyr's subconscious chamber
Head up the steps and shoot the lite crystal ahead, and go up the ramp into the side by side room - the Realm Travel Room! - only it'south unlike. You're actually under the regular version, and up above yous to one side is the glowing shape of the thing you demand to progress to Jotunheim.
Interact with Boy for a flake of dialogue and and so work your mode round to the south to another door outside, across another light span, where you tin can follow a corridor to a room called the Hall of Tyr.
The Hall of Tyr
Ahead of you are 2 lovely statues, and in the middle of the room is even so some other sand bowl. Puzzle time!
Await to the E to encounter a rune in the wall - and above it that white glowing thing from the Realm Travel Room.
Walk towards it and interact when prompted - you demand to flip the entire Realm Travel Room on its head!
Only, you can't - there are chains, one on either side of it, that agree it in place. So, your next job is the break the chains, then flip the room.
Break the chains
Go back to the sand bowl, and it'due south been replaced with a lever. Turn information technology and you'll exist lowered down to some other level. Look to the West for some other Shrine to read.
At that place are at present two directions to go along - one for each chain - and they're both broadly the same. Left or right, you're going to demand to go through a corridor full of traps, then fight a gauntlet of enemies in a chamber at the end, and and so repeat it for the other side. Let'south go left beginning.
In the left (Norther) corridor, at that place are a load of twirling, spinning discs rotating effectually the room. Y'all need to freeze them, on at a time, until they all line up, then when they're spinning effectually together at that place'll be room for y'all to dash by on ane side.
Offset by hitting the outset disc's cog for a bit, merely until it'due south well clear of the second, so hit the second disc's little marked cog, and wait until it lines upwardly behind the first 1 exactly, and then remember your axe.
Then echo for the one backside that, and so on. Somewhen they'll all be lined up behind one another, or at least roughly so, and you can run through.
Out the other stop, it's fourth dimension for some other puzzle, this time involving Winds of Hel. Earlier solving the corridor puzzle though, nab the wind from ane of the spinning discs and put it in the trap only to the left, where there'due south already some wind side by side to information technology, to open a lock to a Legendary Chest. If yous're having trouble, get the wind from the locked door and put information technology in the trap on the correct of the corridor to get the blades spinning.
Now, the corridor. Have the winds from that locked door to the trap on the right of the corridor, and the other one to the central bract to get everything moving.
Take the wind out of the first blade when it's pulled back to the right, to allow yous through.
When the top blade is moving, look for it to go to the top position and then accept the wind out of that.
Then dash through the ii side-blades when they open together - if the timing'due south a bit tight, take the wind out of one and and then put it back in when the line up timing-wise so that they open together at once.
On the far side of the chamber is another Cypher chest for Niflheim. Then hang to the open up end of the room and pull at the chain to set it complimentary.
Now, information technology's battle fourth dimension.
The middle of the room volition feature a nice spinning podium that spits fire out in a couple of directions, whilst enemies attack. In this case, they're Draugr and an Orgre.
When those enemies are done, run through the corridor to the previous chamber and deal with the aforementioned enemy-and-fire situation once more, then return to the key room.
Now, rinse and echo for the other side of the chain! This time they're vertical masher traps in the corridor.
Freeze the start one as soon as it slams downward, so as soon as the second i slams down, recall your axe. That leaves the first 2 lined up so that, when they heighten up, you can run nether them both and so under the 3rd one earlier the first 2 slam back downwards.
There's a coffin with some Legendary armour in the next room, then it's on to the side by side corridor's puzzle.
This one is more vertical mashers, only they don't raise very far. You need to throw some red crystal (at that place'due south a stump on the South side of the room) at the red sap on the floor under the first masher, so have Atreus shoot it to make the floor explode.
That lets the first ane drop all the way down, and and so wait for the next 1 to be downward and you can run straight through, dropping down equally you become, to the final bedchamber.
There'south another Niflheim Cipher to grab from the chest alee, and and then yous can fix the second concatenation gratuitous - and all you take to do now is vanquish the two Travelers that attack you at once - piece of cake!
It'south not that easy let's exist honest. Focus on the first one that attacks you - the shielded i - and most importantly retrieve to hit that glowing skull out of its hand when it raises it above its head to charge a huge assault.
The other handy tip to know is that the red-tinged one tin can be frozen with a heavy throw of your axe. And frozen enemies can be kicked off ledges, which we did to corking satisfaction here.
When you've beaten them both, become back the fashion you came, to one concluding room of enemies - Hel-Reavers with shields and ranged attacks, in a room of more than hectic spinning fire.
There'south no like shooting fish in a barrel solution hither. Simply keep moving, rotating with the flames to stay in the safe zones between them, and remember to use your chains rather than your axe, which'll exist useless.
When they're down, become dorsum to the starting fundamental room and take the platform back up the fashion you came past using the central lever.
Now you lot can go flip the entire Realm Travel Room from that same spot where you tried it earlier, by mashing Circle as hard as you tin can, and there'southward a gold-marked spot on the left for you lot to climb.
Return to Tyr's Travel Room
Climb up the wall and pull apart the extravagant doors, and now to take hold of that weird object.
Collect Tyr'due south Mysterious Object
Run over and interact with the glowing white orb, and you'll get "some kind of travel rock"...
Mimir knows what it all means. Information technology's time to go to the Realm Betwixt Realms...
Side by side up: God of War - Between the Realms, Gauntlet of Realms
God Of War Tyrs Vault Trap Puzzle,
Source: https://www.eurogamer.net/god-of-war-walkthrough-guide-5004?page=32
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